CRIOSPHINX
{{Monster Table
| creature=
| style=
| size=Large | type= Magical Beast
| hd= 10d10+30 | hp=85
| init= +0
| speed= 30 ft. (6 squares), fly 60 ft. (poor)
| ac= 20 (–1 size, +11 natural) | touch= 9 | flat= 20
| bab= +10 | grapple=+20
| at= Gore +15 melee (2d6+6)
| full_at= Gore +15 melee (2d6+6) and 2 claws +10 melee (1d6+3)
| space= 10 ft. | reach=5 ft.
| sq= Darkvision 60 ft., low-light vision
| fort= +10 | ref= +7 | will= +3
| str=23| dex=10| con=17| int=10| wis=11 | cha=11
| skills= Intimidate +8, Listen +11, Spot +1
| feats= Alertness, Cleave, Flyby Attack, Power Attack
| env= Warm deserts
| org= Solitary
| cr= 7
| treas= Standard
| align= Always neutral
| adv= 11–15 HD (Large); 16–30 HD (Huge)
| la= +3 (cohort)
}}
These sphinxes are always male. Neither good nor evil, they lack the intelligence of the androsphinx.
COMBAT
Criosphinxes attack with their claws, as do their kin, but they can also butt with their horns. They don’t cast spells and employ only the most simple battle tactics.
Rake (Ex): Attack bonus +15 melee, damage 1d6+3. SEE WIKIPEDIA ENTRY: Sphinx- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR7 Category:Desert Terrain Category:Large Size Category:Magical Beast Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Warm Climate Category:Sphinx Category:LA3 Category:Cohort{{OGL Bottom|the System 3.5 Reference Document|SRD}}